|Done entirely in Photoshop without a tablet. The Pen Tool reproduces the ink-brush style suprisingly well!|
Writing BEGINNINGS for Short StoriesWriting BEGINNINGS for Short Stories by *OokamiKasumi
I was wondering if you had any tips on starting a short story? Like for instance, I have the scene all laid out in my head, I know exactly what's going on and stuff, I just don't know how to begin without giving away too much info and then boring the reader. If that make any sense.
Tips on how to make a beginning...?
-- Why, yes I do!
The fastest way to start a story -- is NOT at the beginning.
Open the story within one page of Hero Meets Villain, (or Lover Meets Beloved) with the story already in progress. Action scenes and snappy dialogue are the best hooks for snaring your reader, but hints of Mysterious things yet to happen works well too. I also set the stage for the story about to begin with a few lines of Description so that the reader can SEE everything as it happens.
Here are some examples from my fan-fiction:
Opening to HERO (Naruto)
It was supposed to be a
Writing ANGSTWriting ANGST by *OokamiKasumi
One way to add excitement to your story is by adding lots of bad-guys, also known as EXTERNAL Conflict. Another way is by adding INTERNAL Conflict, more commonly known as Angst.
I'm sure most of you have noticed by now that most movie characters, and far too many book characters, are One-Dimensional. They do stuff, but they don't face any personality issues: a hang-up, a fear, paranoia, a moral code, a love interest, a strong dislike Or worse, they do have all these things, but they never really affect the story.
There's a Plot Arc, things happen, but no Character Arc. The things that happen don't affect the characters emotionally.
Where's the ANGST?
Answer these two questions:
1. What is your character's biggest character flaw?
(Think: 7 Deadly Sins.)
Basic PLOTTINGBasic PLOTTING by *OokamiKasumi
A plot is the pattern a story follows, the most common being:
All successful (read: popular) stories have patterns. Sometimes it's simple, sometimes it's complex, but all of the stories read or told often enough to remain in the popular mind of any culture have a pattern, a plot.
Here are some examples of simple plot patterns
American Dream Version:
He became very rich.
The Heroic version:
He became the leader of his people.
He died in the middle of a glorious battle to defend his land, and became a legendary figure that would never be forgotten.
Aristotle's Elements of a Greek Tragedy - simplified:
Act One: He rose to glory.
The Art of VILLAINYThe Art of VILLAINY by *OokamiKasumi
The Art of VILLAINY ~ Making Realistic Villains for your Fiction ~
"People will do far more to Avoid Pain than they will to Seek Pleasure."
-- CIA Profiler Gavin DeBecker on Human Nature
When I craft a villain, I go out of my way to make darned sure that my fictional villains are as realistic as the villains we face in real life. I begin by giving them ordinary human Issues.
Within every villain (fictional and non-fictional) there's a human issue at core that drives them to BE villains in the first place. Even mass murderers have reasons (however twisted) for doing what they do.
NO villainous action is RANDOM.
The victim may be randomly chosen, but the action -- no matter how twisted -- always has a reason behind it. That reason is ALWAYS driven by a very human issue triggered by an unfulfilled and essential human need.
Key Human Issues:
* Desire for Connection
| Faery Tale a Visual Novel by *OokamiKasumi The suggester wrote: "This game is well thought out - easy to navigate, fun to play (some quite nice eye candy in there too) and all resource providers have been credited whether off-site or here on DA. The illustrations and layout are beautiful - the storyline(s) are contemporary with a slight macabre sprinkling of what I can only guess is inspired by The Grimm's Fairytales... You'll have hours of fun exploring each storyline and being awe-inspired by the hard work and attention to detail put into creating it." |
(Suggested by =zememz and Featured by ^Lyricanna)
The NonVerbal Thesaurus
In her suggestion of The Non-Verbal Thesaurus by *OokamiKasumi, ~PaperDart writes, "Her collection of writing guides are a goldmine for the aspiring author. All of her guides give sound, clear, well reasoned advice, but this guide to using body language in dialogue stood out to me especially as something about which we don't hear enough."
(Suggested by ~PaperDart and Featured by `Memnalar)
GMC - SIMPLIFIED
As this is Project Educate's Resources Week, give GMC - SIMPLIFIED by *OokamiKasumi a read for tips on discovering the goals, motivations, and conflicts of your characters which may impede them, all crucial to fiction writing.
(Featured by !GwenavhyeurAnastasia)